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تعداد ۸۵ پاسخ غیر تکراری از ۸۵ پاسخ تکراری در مدت زمان ۰,۵۶ ثانیه یافت شد.

1. AI game programming wisdom /

  • اطلاعات استناد دهی
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Author: edited by Steve Rabin.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.

Classification :
QA76
.
76
.
C672
R33
2002

2. AdvancED game design with Flash /

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Author: Rex Van der Spuy.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Flash (Computer file),Flash (Computer file),Flash (Computer file),Flash (Computer file),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer program language),ActionScript (Computer program language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer animation.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS-- Digital Media-- General.,COMPUTERS-- Interactive & Multimedia.,COMPUTERS-- Web-- Site Design.,COMPUTERS-- Web-- User Generated Content.,Informatique.

Classification :
TR897
.
7
.
V36
2010

3. Breaking out of the games industry /

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Author: Matthew M. White.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.

Classification :
HD9993
.
E452
W55
2019

4. Building blocks of tabletop game design :

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Author: Geoffrey Engelstein, Isaac Shalev.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Board games-- Design and construction.,Board games.,COMPUTERS-- Computer Graphics-- Game Programming & Design.,COMPUTERS-- General.

Classification :
GV1312
.
E64
2020

5. C++ game development by example :

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Author: Siddharth Shekar.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: C++ (Computer program language),Computer games-- Design.,Computer games-- Programming.,Object-oriented programming languages.,C++ (Computer program language),Computer games-- Design.,Computer games-- Programming.,Object-oriented programming languages.

Classification :

6. COLLADA :

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Author: Rémi Arnaud, Mark C. Barnes.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Board.

Classification :
QA76
.
76
.
C672
A82
2006eb

7. Challenges for game designers /

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Author: Brenda Brathwaite and Ian Schreiber.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Computer graphics.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,Games-- Design.,GAMES-- Video & Electronic.,Games.,Video games-- Design.,Video games-- Design.

Classification :
QA76
.
76
.
C672
B73
2009eb

8. Create computer games :

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Author: by Patrick McCabe.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.

Classification :
QA76
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76
.
C672
M368
2018

9. Creating e-learning games with Unity

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Author: David Horachek

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming,Computer graphics,Education-- Computer games,Three-dimensional display systems

Classification :
QA76
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76
.
C672
H673
2014

10. Creating emotion in games

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Author: / by David Freeman

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Design,Computer games- Programming,Computer graphics

Classification :
QA76
.
76
.
C672
,
F72
2004

11. Creating game art for 3D engines /

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Author: Brad Strong.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Video games-- Design.,Computer games-- Computer software.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer graphics.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.

Classification :
QA76
.
76
.
C672
S77
2008eb

12. 3D game design with Unreal Engine 4 and Blender :

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Author: Justin Plowman.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Blender (Computer file),Blender (Computer file),Computer games-- Development.,Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES / Board

Classification :
QA76
.
76
.
C672

13. 3D game engine design

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Author: / David H. Eberly

Library: Imam Reza International University library and information center (Khorasan Razavi)

Subject: Computer graphics,Computer games--Programming,Three-dimensional display systems,Real-time programming

Classification :
EB
,
T385
.
E373
2001

14. 3D game engine design: a practical approach to real-time computer graphics

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Author: Eberly, David H.

Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)

Subject: ، Computer graphics,Programming ، Computer games,، Three-dimensional display systems,، Real-time programming

Classification :
T
385
.
E373

15. 3D game programming all in one /

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Author: Kenneth C. Finney.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Video & Electronic.

Classification :
QA76
.
76
.
C672
2004eb

16. 3D game textures /

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Author: Luke Ahearn.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.

Classification :
QA76
.
76
.
C672
A42154
2006

17. Designing immersive video games using 3DUI technologies :

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Author: Arun K. Kulshreshth, Joseph J. LaViola Jr.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Games development & programming.,Graphics programming.,User interface design & usability.

Classification :
QA76
.
76
.
C672

18. Focus on MOD programming for Quake III Arena

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Author: / Shawn Holmes,Title on cover: Focus on MOD programming in Quake III Arena..

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Quake (Computer file),Computer games--Design,Computer games--Programming,Computer graphics.

Classification :
QA
,
76
.
76
,.
C672
,
H67
,
2002

19. Focus on MOD programming for Quake III arena /

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Author: Shawn Holmes.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Quake (Computer file),Quake (Computer file),Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,GAMES-- Video & Electronic.

Classification :
QA76
.
76
.
C672
H67
2002eb

20. Focus on MOD programming for quake III arena

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Author: Holmes, Shawn

Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)

Subject: Design ، Computer games,Programming ، Computer games,، Computer graphics

Classification :
QA
76
.
76
.
C672
H67
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